Hers's the code:
1: /*
2: * Example Code for an 8 x 8 LED Matrix
3: * For More Details Visit http://www.tinyurl.com/yhwxv6h
4: *
5: * Scrolls a message across an 8 x 8 LED Matrix
6: * To adjust the speed change the variable speed.
7: * The message is held in requestString[]
8: */
9:
10:
11: int speed = 20; //number of times to repeat each frame
12: int pauseDelay = 500; //microseconds to leave each row on before moving to the next
13:
14: char requestString[] = " Hello World of sparks n smoke ... abcdefghijklmnopqrstuvwxyz ..."; //The string to display
15: //to change the message in code you right yourself simply
16: //change this data and reset index and offset to 0
17: //Variables used for scrolling (both start at 0
18: int index = 0; //this is the current character in the string being displayed
19: int offset = 0; //this is how many columns it is offset by
20:
21: //Pin Definitions
22: int rowA[] = {2,7,19,5,13,18,12,16}; //An Array defining which pin each row is attached to
23: //(rows are common anode (drive HIGH))
24: int colA[] = {6,11,10,3,17,4,8,9}; //An Array defining which pin each column is attached to
25: //(columns are common cathode (drive LOW))
26:
27: //Constants defining each characters position in an array of integer arrays
28: //Letters
29: const int A = 0; const int B = 1; const int C = 2; const int D = 3; const int E = 4;
30: const int F = 5; const int G = 6; const int H = 7; const int I = 8; const int J = 9;
31: const int K = 10; const int L =11; const int M = 12; const int N = 13; const int O = 14;
32: const int P = 15; const int Q =16; const int R = 17; const int S = 18; const int T = 19;
33: const int U = 20; const int V =21; const int W = 22; const int X = 23; const int Y = 24;
34: const int Z = 25;
35:
36: //Punctuation
37: const int COL =26; const int DASH = 27; const int BRA2 = 28; const int _ = 29; const int LINE = 34;
38: const int DOT =36;
39:
40: //Extra Characters
41: const int FULL =30; const int CHECK = 31; const int B2 = 32; const int TEMP = 33;
42: const int SMILE =35; const int COLDOT = 36;
43:
44:
45: //The array used to hold a bitmap of the display
46: //(if you wish to do something other than scrolling marque change the data in this
47: //variable then display)
48: byte data[] = {0,0,0,0,0,0,0,0};
49:
50: //The alphabet
51: //Each character is an 8 x 7 bitmap where 1 is on and 0 if off
52: const int _A[] = {B0111000,
53: B1100100,
54: B1100100,
55: B1100100,
56: B1111100,
57: B1100100,
58: B1100100,
59: B0000000};
60:
61: const int _B[] = {B1111000,
62: B1101100,
63: B1101100,
64: B1111100,
65: B1101100,
66: B1101100,
67: B1111000,
68: B0000000};
69:
70: const int _C[] = {B0111000,
71: B1100100,
72: B1100000,
73: B1100000,
74: B1100000,
75: B1100100,
76: B0111000,
77: B0000000};
78:
79: const int _D[] = {B1111000,
80: B1100100,
81: B1100110,
82: B1100110,
83: B1100110,
84: B1100100,
85: B1111000,
86: B0000000};
87:
88: const int _E[] = {B1111100,
89: B1100100,
90: B1100000,
91: B1111000,
92: B1100000,
93: B1100100,
94: B1111100,
95: B0000000};
96:
97: const int _F[] = {B1111100,
98: B1100100,
99: B1100000,
100: B1111000,
101: B1100000,
102: B1100000,
103: B1100000,
104: B0000000};
105:
106: const int _G[] = {B0111100,
107: B1100100,
108: B1100000,
109: B1101110,
110: B1100100,
111: B1100100,
112: B0111100,
113: B0000000};
114:
115: const int _H[] = {B1100110,
116: B1100110,
117: B1100110,
118: B1111110,
119: B1100110,
120: B1100110,
121: B1100110,
122: B0000000};
123:
124: const int _I[] = {B0111100,
125: B0011000,
126: B0011000,
127: B0011000,
128: B0011000,
129: B0011000,
130: B0111100,
131: B0000000};
132:
133: const int _J[] = {B0011110,
134: B0001100,
135: B0001100,
136: B0001100,
137: B1101100,
138: B1101100,
139: B0111100,
140: B0000000};
141:
142: const int _K[] = {B1100011,
143: B1100110,
144: B1101100,
145: B1111000,
146: B1101100,
147: B1100110,
148: B1100011,
149: B0000000};
150:
151: const int _L[] = {B1111000,
152: B0110000,
153: B0110000,
154: B0110000,
155: B0110000,
156: B0110010,
157: B1111110,
158: B0000000};
159:
160: const int _M[] = {B1000001,
161: B1100011,
162: B1110111,
163: B1101011,
164: B1100011,
165: B1100011,
166: B1100011,
167: B0000000};
168:
169: const int _N[] = {B1100011,
170: B1110011,
171: B1110011,
172: B1101011,
173: B1100111,
174: B1100111,
175: B1100011,
176: B0000000};
177:
178: const int _O[] = {B0111100,
179: B1100110,
180: B1100110,
181: B1100110,
182: B1100110,
183: B1100110,
184: B0111100,
185: B0000000};
186:
187: const int _P[] = {B1111000,
188: B1101100,
189: B1101100,
190: B1111000,
191: B1100000,
192: B1100000,
193: B1100000,
194: B0000000};
195:
196: const int _Q[] = {B0111100,
197: B1100110,
198: B1100110,
199: B1100110,
200: B1101110,
201: B1100100,
202: B0111010,
203: B0000001};
204:
205: const int _R[] = {B1111000,
206: B1101100,
207: B1101100,
208: B1111000,
209: B1111000,
210: B1101100,
211: B1100110,
212: B0000000};
213:
214: const int _S[] = {B0111100,
215: B1100010,
216: B1100000,
217: B0111100,
218: B0000110,
219: B1000110,
220: B0111100,
221: B0000000};
222:
223: const int _T[] = {B1111110,
224: B1011010,
225: B0011000,
226: B0011000,
227: B0011000,
228: B0011000,
229: B0011000,
230: B0000000};
231:
232: const int _U[] = {B1100110,
233: B1100110,
234: B1100110,
235: B1100110,
236: B1100110,
237: B1100110,
238: B0111100,
239: B0000000};
240:
241: const int _V[] = {B1100011,
242: B1100011,
243: B1100011,
244: B1100011,
245: B0110110,
246: B0011100,
247: B0001000,
248: B0000000};
249:
250: const int _W[] = {B1100011,
251: B1100011,
252: B1100011,
253: B1101011,
254: B1110111,
255: B1100011,
256: B1000001,
257: B0000000};
258:
259: const int _X[] = {B1100011,
260: B0110110,
261: B0011100,
262: B0001000,
263: B0011100,
264: B0110110,
265: B1100011,
266: B0000000};
267:
268: const int _Y[] = {B1100010,
269: B0110100,
270: B0011000,
271: B0011000,
272: B0011000,
273: B0011000,
274: B0011000,
275: B0000000};
276:
277: const int _Z[] = {B1111111,
278: B1000111,
279: B0001100,
280: B0011000,
281: B0110000,
282: B1110001,
283: B1111111,
284: B0000000};
285:
286: const int _COL[] = {B0000000,
287: B0011000,
288: B0011000,
289: B0000000,
290: B0011000,
291: B0011000,
292: B0000000,
293: B0000000};
294:
295: const int _DASH[] = {B0000000,
296: B0000000,
297: B0000000,
298: B0111110,
299: B0000000,
300: B0000000,
301: B0000000,
302: B0000000};
303:
304: const int _BRA2[] = {B0010000,
305: B0001000,
306: B0000100,
307: B0000100,
308: B0001000,
309: B0010000,
310: B0000000,
311: B0000000};
312:
313: const int __[] = {B0000000,
314: B0000000,
315: B0000000,
316: B0000000,
317: B0000000,
318: B0000000,
319: B0000000,
320: B0000000};
321:
322: const int _FULL[] = {B1111111,
323: B1111111,
324: B1111111,
325: B1111111,
326: B1111111,
327: B1111111,
328: B1111111,
329: B0000000};
330:
331: const int _CHECK[] = {B1010101,
332: B0101010,
333: B1010101,
334: B0101010,
335: B1010101,
336: B0101010,
337: B1010101,
338: B0000000};
339:
340: const int _B2[] = {B0111110,
341: B0000001,
342: B0000001,
343: B0001111,
344: B0000001,
345: B1000001,
346: B0111110,
347: B0000000};
348:
349: const int _TEMP[] = {B0000011,
350: B0011111,
351: B0111111,
352: B1111110,
353: B1111111,
354: B0011111,
355: B0000011,
356: B0000000};
357:
358: const int _LINE[] = {B0000001,
359: B0000001,
360: B0000001,
361: B0000001,
362: B0000001,
363: B0000001,
364: B0000001,
365: B0000000};
366:
367: const int _SMILE[] = {B000000,
368: B1100100,
369: B1100010,
370: B0011001,
371: B1100010,
372: B1100100,
373: B0000000,
374: B0000000};
375:
376:
377: const int _DOT[] = {B0000000,
378: B0000000,
379: B0000000,
380: B0000000,
381: B1100000,
382: B1100000,
383: B0000000,
384: B0000000};
385:
386: const int _COLDOT[] = {B0000000,
387: B0110000,
388: B0110000,
389: B0000000,
390: B0110011,
391: B0110011,
392: B0000000,
393: B0000000};
394:
395: //Load the bitmap characters into an array (each characters position corresponds to its previously defined index (ie _A (a's bitmap)
396: //is at index 0 and A = 0 so letters[A] will return the 'A' bitmap)
397: const int* letters[] = {_A,_B,_C,_D,_E,_F,_G,_H,_I,_J,_K,_L,_M,_N,_O,_P,_Q,_R,_S,_T,_U,_V,_W,_X,_Y,_Z,_COL,_DASH,_BRA2,__, _FULL, _CHECK, _B2, _TEMP, _LINE, _SMILE, _DOT, _COLDOT};
398:
399: //Setup runs once when power is applied
400: void setup()
401: {
402: for(int i = 0; i <8; i++){ //Set the 16 pins used to control the array as OUTPUTs
403: pinMode(rowA[i], OUTPUT);
404: pinMode(colA[i], OUTPUT);
405: }
406: }
407:
408: //repeats
409: void loop()
410: {
411: updateMatrix();
412: }
413:
414:
415:
416: void updateMatrix(){
417: loadSprite();
418: showSprite(speed);
419: }
420:
421:
422: //An array holding the powers of 2 these are used as bit masks when calculating what to display
423: const int powers[] = {1,2,4,8,16,32,64,128};
424:
425: //Loads the current scroll state frame into the data[] display array
426: void loadSprite(){
427: int currentChar = getChar(requestString[index]);
428: int nextChar = getChar(requestString[index+1]);
429:
430: for(int row=0; row < 8; row++){ //iterate through each row
431: data[row] = 0; //reset the row we're working on
432: for(int column=0; column < 8; column++){ //iterate through each column
433: data[row] = data[row] + ((powers[column] & (letters[currentChar][row] << offset))); //loads the current character offset by offset pixels
434: data[row] = data[row] + (powers[column] & (letters[nextChar][row] >> (8-offset) )); //loads the next character offset by offset pixels
435: }
436: }
437: offset++; //increment the offset by one row
438: if(offset==8){offset = 0; index++; if(index==sizeof(requestString)-2){index=0;}} //if offset is 8 load the next character pair for the next time through
439: }
440:
441: void showSprite(int speed2){
442: for(int iii = 0; iii < speed2; iii++){ //show the current frame speed2 times
443: for(int column = 0; column < 8; column++){ //iterate through each column
444: for(int i = 0; i < 8; i++){
445: digitalWrite(rowA[i], LOW); //turn off all row pins
446: }
447: for(int i = 0; i < 8; i++){ //Set only the one pin
448: if(i == column){ digitalWrite(colA[i], LOW);} //turns the current row on
449: else{ digitalWrite(colA[i], HIGH); }//turns the rest of the rows off
450: }
451:
452: for(int row = 0; row < 8; row++){ //iterate through each pixel in the current column
453: int bit = (data[column] >> row) & 1;
454: if(bit == 1){
455: digitalWrite(rowA[row], HIGH); //if the bit in the data array is set turn the LED on
456: }
457:
458: }
459: delayMicroseconds(pauseDelay); //leave the column on for pauseDelay microseconds (too high a delay causes flicker)
460: }
461: }
462: }
463:
464: //returns the index of a given character
465: //for converting from a string to a lookup in our array of character bitmaps
466: int getChar(char character){
467: int returnValue = Z;
468: switch(character){
469: case 'A': returnValue = A; break;
470: case 'a': returnValue = A; break;
471: case 'B': returnValue = B; break;
472: case 'b': returnValue = B; break;
473: case 'C': returnValue = C; break;
474: case 'c': returnValue = C; break;
475: case 'D': returnValue = D; break;
476: case 'd': returnValue = D; break;
477: case 'E': returnValue = E; break;
478: case 'e': returnValue = E; break;
479: case 'F': returnValue = F; break;
480: case 'f': returnValue = F; break;
481: case 'G': returnValue = G; break;
482: case 'g': returnValue = G; break;
483: case 'H': returnValue = H; break;
484: case 'h': returnValue = H; break;
485: case 'I': returnValue = I; break;
486: case 'i': returnValue = I; break;
487: case 'J': returnValue = J; break;
488: case 'j': returnValue = J; break;
489: case 'K': returnValue = K; break;
490: case 'k': returnValue = K; break;
491: case 'L': returnValue = L; break;
492: case 'l': returnValue = L; break;
493: case 'M': returnValue = M; break;
494: case 'm': returnValue = M; break;
495: case 'N': returnValue = N; break;
496: case 'n': returnValue = N; break;
497: case 'O': returnValue = O; break;
498: case 'o': returnValue = O; break;
499: case 'P': returnValue = P; break;
500: case 'p': returnValue = P; break;
501: case 'Q': returnValue = Q; break;
502: case 'q': returnValue = Q; break;
503: case 'R': returnValue = R; break;
504: case 'r': returnValue = R; break;
505: case 'S': returnValue = S; break;
506: case 's': returnValue = S; break;
507: case 'T': returnValue = T; break;
508: case 't': returnValue = T; break;
509: case 'U': returnValue = U; break;
510: case 'u': returnValue = U; break;
511: case 'V': returnValue = V; break;
512: case 'v': returnValue = V; break;
513: case 'W': returnValue = W; break;
514: case 'w': returnValue = W; break;
515: case 'X': returnValue = X; break;
516: case 'x': returnValue = X; break;
517: case 'Y': returnValue = Y; break;
518: case 'y': returnValue = Y; break;
519: case 'Z': returnValue = Z; break;
520: case 'z': returnValue = Z; break;
521: case ' ': returnValue = _; break;
522: case '3': returnValue = B2; break;
523: case '<': returnValue = TEMP; break;
524: case '*': returnValue = FULL; break;
525: case '|': returnValue = LINE; break;
526: case '_': returnValue = _; break;
527: case ':': returnValue = COL; break;
528: case '-': returnValue = DASH; break;
529: case ')': returnValue = BRA2; break;
530: case '%': returnValue = SMILE; break;
531: case '.': returnValue = DOT; break;
532: case '^': returnValue = COLDOT; break;
533: }
534: return returnValue;
535: }
The code was borrowed from http://oomlout.com/8X8M/8X8M-ScrollMessage.txt by oomlout.com who supply LED matrices and other goodies, and it was then adjusted by me to make my own characters.I'm planning to extend the range of characters to numbers and lower case and maybe more!
Here's the result:
There's just no end to what you can do with an 8 x 8!!
The video doesn't do maximum justice to the super red colour of the LEDs, but you can see what's going on...
No comments:
Post a Comment